For the next few hours/days, I will be liveblogging my experience playing Firewatch, a first-person adventure/mystery style game revolving around Henry, who is fire lookout volunteer from Boulder, Colorado. After completing the opening sequence, it seems that Firewatch is similar to Gone Home and Dear Esther in the way that they are all games that revolve around family “dramas.” Each storyline revolves around occurrences that any family could relate to. Like how Gone Home was based on a 90’s family not accepting homosexuality, and Dear Esther revolving around a drunk driving accident, Firewatch also seems to be based on the fact that Henry’s wife Julia has dementia, which could easily be another problem that millions of people around the world have to face. But, unlike the previous two, Firewatch doesn’t have a, literally, “scary” feel to it. There is no hint of horror, no rain, no thunder; rather, there is a sad tone to it. The music really sets up the stories emotional aspect. Even though it starts out happy at first, you can feel it progress to an unhappy climax and the slow music brings out the feeling of grief.
More to come!